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Othercide healing
Othercide healing








othercide healing othercide healing

This felt both overly punishing and frustrating to me when I couldn’t level in time to fight the boss, making multiple runs essential. Resources to create more daughters are plentiful, so I was forced to consider Daughters more like resources than individuals - I soon started leveling them up and managing them for sacrifice. Be warned, though - defeat from a boss means the run is over and the player has to start anew, but some buffs and options carry over between runs to make subsequent attempts more successful.Īpart from the roguelike structure of failure and restarting, another twist to this formula is that there is no way to heal Daughters except by sacrificing another Daughter of equal or greater level. Units function on action points, and the more points one spends to perform actions, the longer it will take for their next turn to come up in the timeline.Ĭertain actions can use delays or key off of other actions in order to chain together for devastating moves if planned well. Missions use a turn-based battle system similar to something like X-Com or Into the Breach, where a timeline is shown at the bottom to declare which character or enemy will act, and in what order. The Blademaster is focused on damage, the Shieldbearer on defense and smaller bursts of damage, and the Soulsinger provides ranged damage and protection. Each Daughter is generated as needed by the player and can be assigned one of three classes - Blademaster, Shieldbearer, and Soulsinger. What is clear is that the player commands “Daughters” - female warriors birthed from their “Mother” and tasked with protecting the world. What the enemy creatures are, what their goals are, and even basic information about the player’s character and role are shrouded in a mystery that is slowly unraveled as one battles in a roguelike isometric, tactical turn-based combat against hordes of extradimensional beings. This is Othercide, or at least the premise as it’s presented. Each epic battle leads only to the next, and a defeat starts the cycle anew. WTF Standard missions are “Impossible” difficulty.Ī dark world between dimensions and heroic female warriors battling monsters beyond the veil of reality. HIGH The crazy cool aesthetic of dark demonic warfare.










Othercide healing